0001ABOUT ME
Freelance 3D animator, character & game animation. Bringing characters, creatures and gameplay to life, from keyframe to shipped title.
0060PROFILE
Freelance 3D animator specialized in character animation for video games.
I animate characters, creatures and quadrupeds — locomotion cycles, combat, acrobatics and body mechanics — with a strong focus on timing, spacing and clean, game-ready delivery.
Beyond animation, I build gameplay systems in Unreal Engine, so I understand how an animation lives inside a real game loop: state machines, hit detection, feedback and HUD.
0120SOFTWARE & TOOLS
Game engine · Blueprints
Animation · rigging
Animation · modeling
Game engine
Texturing · 2D
0180ANIMATION KNOW-HOW
Character animation
Locomotion & motion
Craft & polish
0300GAMEPLAY & TECHNICAL
Gameplay systems built for Redhood — Pixel Art, a 2D platformer prototype in Unreal Engine, entirely in Blueprints (100% visual scripting, no C++).
0420EXPERIENCE & WORKS
Character animation
Character animation
Character animation
3D animation demo reel
Selection of character & creature animation work.
2D platformer · Unreal Engine, 100% Blueprints
Solo prototype focused on gameplay systems & visual scripting.