In-game Cutscenes Animation
On this page, you’ll find the in-game cutscene I worked on, along with some breakdowns showing both my keyframe animation and my mocap cleanup work.
Here’s the final render of the in-game intro cutscene: 2 minutes 20 seconds of cinematic, made as a freelancer in collaboration with the studio For Real combining keyframe animation and mocap cleanup. This is developed by Afterburner Studios and published by Focus Entertainment.
Here’s a small selection of shots from the cutscene: raw mocap on the left and final on the right. I adjusted the mocap using animation layers and refined the poses and overall animation.
This shot was fully hand-keyed. Mocap was available, but cleaning it up would have taken longer than animating from scratch, so I chose to keyframe the entire shot. The small rocks were hand-keyed too, while the barrel and the spaceship hull were animated using Unreal Engine’s physics to save time.
Direction, staging & rendering: For Real Developer: Afterburner Studios Publisher: Focus Entertainment Available on Steam: https://store.steampowered.com/app/2659410/Elta_Defy_All_Gods/